Symbiotic Audio specializes in creating original music, sound effects, voiceover, and any other audio-related needs you may have for games and interactive media. For specific samples of each type of work, please visit our demo page.

Thursday, March 02, 2006

State Of Symbiosis - 2

On developing symbiotic relationships with your tools.

Anyone who creates music using technology is likely familiar with a couple of colloquialisms used to describe the desire for newer, bigger, better, faster, cooler noise-making or noise-capturing devices.  I would posit that gearlust, also known as GAS (gear acquisition syndrome) affects all musicians and content creators at some time or another in their careers.  Those with little expendable income likely experience it more than those with fat bankrolls, often thinking that more money=more tools=better music, yet the creativity of those with abundant wealth may also suffer as a result of gear glut.  Regardless of financial standing, the symptoms of the affliction are much the same.

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Posted by WBL in • Commentary
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Wednesday, February 15, 2006

Fair Treatment of Game Music and Composers

GameDaily has a great article by Jim Charne supporting Game Music and Composers.  As pointed out by fellow composer, Rod Abernethy, it is “very rare that a non-composer speaks out for us like Jim does.” If you’re interested in the business side of the game audio industry, this is a great read.

Posted by WBL in • Industry News
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Wednesday, February 08, 2006

State Of Symbiosis - 1

Welcome to the first installment of our ongoing series of industry commentary, opinion and introspection: State of Symbiosis.  In this series, we hope to convey a little about our thought process in creating music and audio for games, as well as shed some light on what it is that we do as creators working in the game industry.

One of the greatest challenges I have in creating audio for games is in finding the space wherein the line between creator and gamer is blurred.  Emerson has this great quote in Self Reliance where he says, “It is easy in the world to live after the world’s opinion; it is easy in solitude to live after our own; but the great man is he who in the midst of the crowd keeps keeps with perfect sweetness the independence of solitude.” I think creating audio for games is kind of like that.

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