Here you will find a variety of writings. Software and hardware reviews, industry news and commentary, as well as personal reflections. Enjoy!

Wednesday, July 27, 2005

On Adaptive Music: Splinter Cell

A commentary on adaptive/permutative music use in modern console games. 

Adaptive/Permutative Music In Games - CDM Commentary

Posted by WBL in • CommentaryReviewsSoundtrack
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Wednesday, July 06, 2005

Software Review: EWQL Stormdrum

Another write-up for CDM, this time reviewing the EXCELLENT Stormdrum sample library.

EWQL Stormdrum Review at CDM

Posted by WBL in • ReviewsSoftware
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Tuesday, June 28, 2005

Past, Present, Future of Game Music: Sony’s Bajakian

A summary and link to a fascinating interview featuring Clint Bajakian, Senior Music Supervisor for Sony Computer Entertainment of America. Winner of 2003 Game Audio Network Guild awards for Best Interactive Score and Music of the Year, Clint has been doing audio in the game industry for over 13 years.

Past, Present, Future of Game Music: Sony’s Bajakian

Posted by WBL in • Commentary
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Monday, June 06, 2005

Xbox 360+Music: Top Composers Sound Off

What do game composers think about the controversial Xbox 360 playlist feature?  Read part 2 of our story!

Xbox 360+Music: Top Composers Sound Off

Posted by WBL in • Interviews
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Xbox 360+Music: Soundtracks vs. Your Pop Hits

While Apple goes Intel, let’s return to that machine with PowerPC guts—the Xbox 360. Microsoft’s new console has a controversial feature that requires developers to let users replace the game soundtrack with their own custom playlists. Some of you readers say that’s bad for game music, while others are looking forward to turning off games with lousy scores.

Xbox 360 + Soundtracks

Posted by WBL in • Commentary
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