Here you will find a variety of writings. Software and hardware reviews, industry news and commentary, as well as personal reflections. Enjoy!
Commentary: Xbox 360 from the audio perspective
A short commentary piece we wrote about our hands-on experiences with the Xbox 360.
Software Review: Kirk Hunter Symphony Orchestra - Emerald
We recently reviewed Kirk Hunter’s excellent sample library, Emerald. The review is now posted on CDM, which has an all-new look and feel. Enjoy!
State Of Symbiosis - 2
On developing symbiotic relationships with your tools.
Anyone who creates music using technology is likely familiar with a couple of colloquialisms used to describe the desire for newer, bigger, better, faster, cooler noise-making or noise-capturing devices. I would posit that gearlust, also known as GAS (gear acquisition syndrome) affects all musicians and content creators at some time or another in their careers. Those with little expendable income likely experience it more than those with fat bankrolls, often thinking that more money=more tools=better music, yet the creativity of those with abundant wealth may also suffer as a result of gear glut. Regardless of financial standing, the symptoms of the affliction are much the same.
State Of Symbiosis - 1
Welcome to the first installment of our ongoing series of industry commentary, opinion and introspection: State of Symbiosis. In this series, we hope to convey a little about our thought process in creating music and audio for games, as well as shed some light on what it is that we do as creators working in the game industry.
One of the greatest challenges I have in creating audio for games is in finding the space wherein the line between creator and gamer is blurred. Emerson has this great quote in Self Reliance where he says, “It is easy in the world to live after the world’s opinion; it is easy in solitude to live after our own; but the great man is he who in the midst of the crowd keeps keeps with perfect sweetness the independence of solitude.” I think creating audio for games is kind of like that.
CDM Article: 2005 Game Audio Review
A new commentary we wrote over at CDM, taking some time to recount the 2005 year in Game Audio. Here’s the full article...
